Come up with a short story (about 30 seconds) to tell in a microphone! Bring some objects to class that can make different sounds that would be heard in your sequence!
Next week, we will build a short narrative where we practice capturing and processing dialogue!
Notes from today's class are below!
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AN INTRODUCTION TO BALANCING AUDIO:
- General Terms:
- Hi(s), Low(s), Mid(s): Refers to the tone of the sound, not the pitch.
- Pitch of a sound: Resonance, and how fast or slow that sound wave bounces.
- dB: (Decibel level): Around (-12) for soundtracks. Somewhere between -12 and 0 for music tracks. Vocals can be (-12) or (-10). (Definition: A number that represents loudness of the sound)
- Balancing Audio: Get all the individual sounds to have a general shared loudness throughout the work of art.
- Some will be quieter, and louder, but they will always be within a certain Decibel range.
- Frequency: How much a sound wave vibrates.
- Audio Mixer: Device that is used to compile audio into something that is greater than the sum of it’s parts.
- Individual settings to process different tracks.
- BALANCING AUDIO IS ABOUT GETTING THE RIGHT SOUNDS TO
- be at the right volume
- travel at the right frequency
- TESTING AUDIO:
- Test your audio on different devices!
- Computer Speakers
- Headphones
- Phone
- Car Speakers
- AUTOMATION: (getting a program or piece of hardware to do something for you (capture and adjust audio)
- AUTOMATION MODE: Changes the type of automation we can do.
- “Touch” Changes decibel levels in real time.
- AUTOMATION PARAMETER: Changes the settings within.
- “Wet” Vs. “Dry” Change vs. No change. (Wet refers to the level of change in an audio effect.)
- HOTKEYS
- mixer: X key.
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